Short story
SPILLFABRIKKEN AS WAS FOUNDED IN TRONDHEIM, NORWAY BY SANDER OFSTAD, OLE TESSEM, ANTON PERKVIST, AND JØRGEN HOLMSETH IN 2020!
FROM 2020 TO 2023, SPILLFABRIKKEN HAVE SOLD OVER 250,000 BOARD GAMES IN NORWAY, SWEDEN, DENMARK, AND THE NETHERLANDS.
GENERATED OVER 2.5 MILLION GBP IN REVENUE IN 2023.
Goals 2024-2025
In 2024, we are expanding our reach by launching our games in several European countries through Spillfabrikken AB, including Finland, Italy, Germany, Austria, France, Belgium, Romania and Poland.
We have alsoestablished Spillfabrikken Ltd to introduce our games to the UK marked in 2024.
Additionally Spillfabrikken, Inc`has been se up in the US, with a launch planned there for the same year.
Looking ahead of 2025, we are planning to expand into Asia, targeting markets in Japan, Korea, and India, as well as Canada, Australia, New Zealand and South America.
Our ambition is to become a global leader in the card game market!
... if you can't get enough of us, here is the long and crazy story
One frosty evening in Lauøyva, a small islandoutside Trondheim in central Norway, or as some might say, in the middle ofnowhere, the northern lights shimmered in a dance of emerald and violet acrossthe Arctic sky. Amidst this celestial spectacle, four quirky friends —SanderOfstad, Ole Tessem, Jørgen Holmseth, and Anton Perlkvist— gathered around abonfire, their faces illuminated by the flickering flames and their heartsablaze with a madcap idea.
"Hey lads," began Sander, scratching hishead thoughtfully, "What if we combine our love for Trondheim's icywinters with our passion for board games into a fantastic business?"
Ole, ever the practical joker, pulled a pair offuzzy earmuffs over his ears. "Board games? In this weather? Are youtrying to freeze our brains?"
Jørgen, never one to shy away from a challenge,chimed in with a sly grin, "Why not? If we can survive Norwegian winters,we can conquer anything — even Monopoly."
Anton, who had just tripped over a stack of oldboard games while attempting a moonwalk on the icy ground, exclaimed,"Let's do it, and not just in Norway! Let's take it to Sweden, Denmark,the Netherlands, the UK, and even America too! Why not!"
Thus, Spillfabrikken was born — a name inspired bytheir love for spills, thrills, and the occasional faceplant in the snow.
They started brainstorming ideas, fuelled bycopious amounts of brunost (Norwegian brown cheese) and lingonberry jam. Sandercame up with "Kryptert," a game where players try to figure out whatthey are reading while everyone else hears it clearly. Ole introduced"TROLL LAKS BRUNOST VIKING TACO," a strategic game involving trickytrolls and even trickier foods. Jørgen, with his flair for drama, pitched"GJØR ELLER DRIKK," where players get smashingly drunk under thenorthern lights to outshine their opponents. And Anton? Well, he got stuck in asnowbank and yelled, "How about a game called 'SNOWED IN BLUFF,' where thegoal is to bluff your way out of a cabin fever meltdown?"
With prototypes in hand — crafted from reindeerantlers, dried fish scales, and a sprinkle of Viking spirit — they hit thestreets of Trondheim. Their first sale? A game of "Kryptert" to aconfused yet intrigued tourist who mistook it for a survival guide.
Word spread faster than you can say"Lutefisk," and soon Spillfabrikken became the talk of Norway. Theirboard games were flying off the shelves faster than Ole during a reindeer race.Before they knew it, they had sold over 250,000 units and were even stockingthree stores at Oslo airport, making their games more popular than lefse at aNorwegian Christmas feast.
Today, Spillfabrikken stands tall not just as atestament to friendship and fun but as the heart and soul of Norwegian gamingculture. As for Sander, Ole, Jørgen, and Anton? They still gather around thatsame bonfire every winter, laughing about their crazy journey from frostydreams to gaming glory.
And if you ever find yourself wandering the snowystreets of Trondheim, listen closely. You might just hear the playful echoes ofa board game battle, with players crying while playing Kryptert — cryingbecause they feel baffled and their audiences crying with laughter because theyclearly know what's going on.
So, fancy a game of "Kryptert," or areyou up for the challenge of "TROLL LAKS BRUNOST VIKING TACO"? Eitherway, the fun's just getting started!
Photo Lauvøya, Vikna, Norway